Guidelines for Angels

Description: Information and rules for playing angels

Categories: Characters, Supernatural Guidelines


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[Almanac - Guidelines for Angels](https://nevernm.com/app.php/kb/viewarticle?a=10)
The angels in Never — Much like their demonic brethren — are neither the most powerful nor influential of their kind. They stay near town because the walls between worlds are thin and the battle for souls is nearer the surface. People in Never don’t need to be convinced that the supernatural world exists. They make far simpler subjects for miracles.

For the sake of simplicity, the game's angels are largely based on Christian theology.

Characteristics

This is not meant as a list of requirements, just as a general starting point. Like humans, angels should be imagined as individuals! However, some personality traits and trends may include:
  • Self-righteousness
  • Restraint
  • Rigidity, obedience
  • Tendency toward a belief in predestination
  • Positive response to prayers (sincere or not), acts of charity (genuine or not), tragically good intentions, and sanctimoniousness

Powers

Primary Power

Angels can perform miracles. In game, a miracle is defined as a single act for another character (usually a human, witch, or spirit). In theory, it is meant to sway that character’s soul toward the influence of the divine; in practice, it may work as a far less lofty means of influence.

Miracles have the following characteristics. They are:
  • Reality-altering
  • Permanent (in that they can be altered only by the original angel — or potentially another angel, but only with great difficulty)
  • Not a contract, but based instead on the angel's personal will (and because of that, they can be rescinded based on the angel's whim or the person's behavior)
  • Since miracles are not contracts, they can be subverted by a sufficiently powerful demon (or several mediocre demons working together)
  • As narrative-altering powers, miracles must be purchased with points from the shop.

Additional Powers

Angels may have one additional power chosen from the following:
  • Healing (physical wounds for mortals)
  • Purification (counteracting poison and sepsis for mortals)
  • Salvation (counteracting non-corporeal wounds for spirits)
  • Retribution (special talent at weaponry/combat)
Further powers from this list may be purchased from the shop with points.

Weaknesses

It can’t be all divine intervention all the time, of course. Angels are bound by the following list of restrictions and likely personality flaws. They are:
  • Unable to cast off their human shape inside the boundaries of Never (meaning no wings)
  • Obedient to a Higher Power and never fully independent
  • Obstinate and potentially unable to adjust to new circumstances, even to their own detriment
  • Believers in justice/righteousness and will be driven to intervene in conflicts (even to their own detriment)
  • Prone to be credulous and therefore can be easy to deceive
  • Particularly weak to the powers of demons (unsurprisingly)

We realize that the existence of angels and demons as playable characters in Never creates a higher-than-usual potential for godmoding (behaviour that gives one's own character an unfair advantage) and powerplaying (controlling another roleplayer's character without permission). Neither of these are fun for anyone! They are also explicitly not allowed. The powers given to angels do not constitute any ability to control the actions of another character or dictate the outcome of a scene. You are still expected to communicate with other players and reach agreement about the narratives you wish to create. The watchword of this game is collaboration.