Moses in a PURITAN WITCH with ELEMENTAL powers.
Moses Ward was born in a small village outside of Stockholm, the son of a “healer” (read: Witch), who raised Moses alone after his father was crushed by a fallen horse cart. Moses grew up learning the ways of the elements, developing a natural affinity for controlling wind, fire, and water. He trained in metalwork as a young man, but the growing promise of the industrial age called to him. In his twenties, he left Sweden for England, seeking opportunities with the expanding railway system.
There, he met Willem Brandt, a Dutch-born witch with similar talents and an unquenchable thirst for adventure. The two became inseparable, their bond deepening as they shared their magical knowledge. Together, they unknowingly formed a coven — Two immigrant witches in a land that wasn’t ready for them. The British witches drove them out. With few options left, Moses and Willem journeyed west, hearing whispers of a town called Never, promised to be a haven for those like them, hidden away from prying eyes.
Willem Brandt
Willem is a PURITAN WITCH with ELEMENTAL powers.
Willem Brandt was the fifth child and third son in a large, renowned Dutch family of witches, where magic was as commonplace as the air they breathed. Raised in a household filled with the hum of spells and rituals, Willem quickly developed a natural talent for woodworking and engineering. He started by repairing carts for the nearby farms, his steady hands and sharp mind eventually leading him to a lucrative career as a wheelwright, crafting fine wheels for wagons and carriages.
In his twenties, seeking new opportunities, Willem left the Netherlands for England, hoping to find fortune and adventure. It was there that he met Moses Ward, a Swedish railroad worker, and the two quickly formed a bond. Together, they shared their magical knowledge and dreams of a life away from the constraints of their old worlds. But their ambitions were met with hostility from the local British covens, who resented their presence and pushed them out.
With nowhere else to turn, Willem and Moses made their way to America, drawn by the whispered promise of a mysterious town called Never. In this new land, they’ve found work and are settling into the diverse, bustling community. Though he’s slowly carving out a life for himself, Willem can’t shake the feeling that Never holds secrets, and he’s beginning to suspect the town’s hidden truths may be far darker than he first imagined.
Siddhartha “Sid” Ahmad
Sid is a NAGUAL WITCH.
Siddhartha “Sid” Ahmad’s family fled Bengal during the devastating famine of 1770, and since then, they’ve been on the move — Never quite nomadic, but never putting down permanent roots. By the time Sid turned 20, he had already lived in four different countries, constantly in search of opportunity and a place that might finally feel like home. His family, close-knit and resilient, has always adapted, but the longing for stability remains.
Trained by his grandfather in the ancient art of silversmithing enhanced by magic, Sid grew up surrounded by the delicate balance of craft and spellwork. A few years ago, he heard whispers of a town in the American West where witches like him might find a place to belong. Sid, driven by the hope of a fresh start, journeyed west to see if the rumors were true.
Now, as one of the town’s most respected artisans, Sid’s silverwork has made him a sought-after craftsman, known for his intricate designs and mysterious, almost otherworldly quality. He can also change shape at will, a talent that gives him a certain edge in his dealings, though he rarely uses it outside of his private moments. Whether Never will finally be the home his family has been searching for remains uncertain, but Sid feels something stirring in the town — Something both exciting and ominous — that might just hold the key to their future.
Percival Hassan
Percival is a MEDICINE MAN WITCH.
Percival Hassan’s parents, Indian immigrants, settled in New York when he was just two years old, and he grew up in the bustling streets, surrounded by other transplants chasing the American Dream. His childhood was spent playing with his younger brother and learning the ways of the world from a colorful mix of cultures. From a young age, Percival showed an affinity for magic, and his gentle-natured mother — A witch in her own right — taught him everything she knew, nurturing his talent with care.
It was a tragic event — A neighbor’s fatal accident, leaving the body horribly disfigured — that first drew Percival to the work of an undertaker. Disturbed by the idea that families couldn’t properly mourn due to their loved ones’ ravaged appearances, he learned to use his magical gift to heal and restore, allowing the deceased to be remembered with dignity. Over the years, his talent for has made him a skilled practitioner, known for his meticulous work and uncanny ability to transform a body, whether to repair it or, at times, to prevent others from recognizing it.
After a painful romantic breakup in his late twenties, Percival left New York in search of something different, something to help him heal. He found his way to Never, where the culture shock was stark but invigorating. There, he quickly became well-loved for both his fastidious work and his peculiar accent — A blend of Colonial English and New Yawk — that makes his speech as mysterious as his magic. In Never, he has found a place where he can continue his work in peace, though he remains haunted by the choices he’s made and the strange, shifting town around him.
Seth Breakenridge
Ostensibly, Seth works at the Pearl to keep a divinely-sanctioned eye on the demon calling herself Augusta Packer. In practice, the two of them have reached an uneasy detente in their tug-of-war for Clarence Barton’s soul. Seth isn’t a neophyte; he knows he’s being manipulated. He minds less than he should, because the alternative is a return to Heaven and its perpetual tedium. Despite his immortality, he’s never done well with boredom, and the end of the pitched battles between the heavenly host and the armies of Satan has thwarted his soldierly ambitions. Baiting his demonic counterpart at every opportunity adds at least a little spice to waiting around for the Rapture.
Emmett Garrison
Emmett is a POLTERGEIST SPIRIT.
Emmett was born in Caledonia, or the northern portion of what we call Scotland, sometime in the first century. He couldn’t tell you exactly when he was born, or how old he was when he died — It’s been so long that his memory of being alive is hazy at best. He’s pretty sure he was killed by a Roman, but he’s also quick to add that it must not have been all that traumatic because he doesn’t remember it at all. Never is not the only place on Earth where the barrier between life and afterlife are thin, and Emmett has availed himself of all of them for varying periods of time and under many aliases. He is one of Never’s oldest residents, having been in the town since before it had a name. He is known for being gregarious and deeply loyal to his work for the Sheriff’s Department.
Liu Jun
Liu Jun is the man you go to in Never when you need something no one else can get — Or no one else will get. A successful trader with a calm demeanor and a sharper eye, Jun runs his business out of a modest warehouse near the train tracks, where the scent of foreign spices mixes with gun oil, silk, and secrets. His inventory shifts like the wind, but his reputation never falters: If it exists, Jun can procure it, for a price.
As a demon sent to Never to quietly lure the desperate and the curious into Hell’s ledger, Jun provides: A rare tincture for a sick child, a forged deed, a cursed relic whispered about in legend. In doing so, he moves his customers one step closer to damnation. His contracts are written in flawless ink, sealed with handshakes that always seem to chill the room.
Homer Tracy
Homer Tracy is the ever-smiling impresario of the Majestic, Never’s raucous, slightly ramshackle Vaudeville theater tucked between a gunsmith and a bakery on Pecos Ave. With a booming laugh that echoes through the rafters and a knack for finding talent in the unlikeliest places, Homer brings joy, spectacle, and a touch of the absurd to a town that often forgets to smile. He feeds the hungry out of the Majestic’s back door twice a day, no questions asked, and knows every name, every face, every trouble that passes through his ticket booth.
But beneath the greasepaint and good humor, Homer is serious about trying to gently shepherd lost spirits toward the light. He doesn’t preach, doesn’t scold, doesn’t judge. He believes in laughter as a kind of salvation, in shared meals as sacred, and in friendship as a divine act. Even demons get a warm hello and a clap on the back when they cross paths with Homer — He insists that anyone can change, and that Heaven always has room for one more.
Charles Four Rivers
Even before Satan’s rebellion, the angel who would eventually take the name Charles Four Rivers was possessed of a terrible curiosity. Created as a recording angel, he bent himself to the task of denoting the thoughts and deeds of men, as God commanded, but he could never find an entirely comfortable position in his work. He was meant to be content with what; he couldn’t stop himself from wondering why. Those questions proved troublesome, of course, as questions from angels always do, and when he finally crossed the border between observer of human nature and participant in human history, his own fall from divine grace was all but assured. Too clever to serve in heaven but too wholesome to languish in hell, he found himself trapped in the liminal spaces of reality. Never is hardly the worst place for a mostly-fallen angel to end up, and the human guise he’s chosen lets him use the skills God granted him at the universe’s inception.
Boone Duning
Boone is a MEDICINE MAN WITCH.
Boone straddles Never’s two worlds with a quiet intensity. A sheriff’s deputy, he is known for his stoic demeanor, keen tracking skills, and an unsettling ability to “hear the dead wind” — a supernatural talent passed down through his mother’s bloodline. Though he keeps his craft hidden from most, whispers of Boone’s eerie intuition and uncanny luck haunt the town’s saloons and prayer circles alike. His most valuable possession is a charred silver pocket watch that once belonged to his late mentor. The watch ticks only in the presence of lies, and sometimes, when Boone holds it, it speaks with the voice of the dead man who gave it to him.