Introduction
"When the Lord, he made me, he made a ramblin' man." - Strawfoot
Appearance
Notable Features
♣ Scar on his neck (left) from being grazed by a bullet♣ Bullet wound scar on his hip (right)
♣ Has tattoos of a flock of crows on one side of his chest (left) that covers his ribs and parts of his collarbone.
♣ New scar on his cheek acquired April 1882
Personal Style
Around Town
Alasdair's style reads rebellious. Long hair, usually unkempt and wild, clothing that favours leathers and exposed skin. He's a man without shame, and with little regard for convention or modesty, save what he needs to wear to protect him from the elements.Outlaw Mode
When he's riding with his crew beyond the town limits and robbing trains, his free spirited style gets reined in. He ties his hair back, covers everything up nice and proper, vest and hat and bandana and all. To those who know him from town, he'd be near unrecognizable for how buttoned up and put together he is.Alasdair Keary
Card Hand & Law-Abiding Citizen
The Buffalo Heart
Card Hand & Law-Abiding Citizen
The Buffalo Heart
Circumstances
Currently
There is no one in this world that Alasdair loves more than his wanderer father. He'd do anything for him, even if that means settling down.It took him a while to get used to living in a stationary world.
He had never really had the chance to learn how to socialize. Others were always dangerous, but a few years in and now he loves everything about Never. It's a weird place in a way he likes. Weird people, weird stories, and weird vibes. His crows like the town too, for some reason, which draws his attention in even more.
He enjoys having 'friends'. Enjoys having people to drink with and talk to. He enjoys sex and getting to know people on an intimate level. Especially if that intimate level immediately follows an exciting one like robbing a train.
Health & Capabilities
He has an old injury to his hip that sometimes gives him trouble, especially after long distance rides.He is otherwise young and fit, despite coming into the world sickly.
Socioeconomics
He's got money. Not rich, but not poor either. Alasdair squirrels away a decent savings in numerous places around his home. His cuts from the robberies usually get put towards his house and horse, or buried out in the wilderness in caches in case he ever needs to run.Skills & Talents
◇ Marksmanship◇ Horse riding
◇ Card tricks
Present Relationships
♠ Cathal Keary - The wandererFather figure. The man who found him as a baby and raised him.
♠ Roy Taylor - Secret Lover
Ally has a gun. He will use it on anyone who looks at Roy sideways. He might not be very good at the 'secret' part of this thing.
♠ Flint - Blue Roan Gelding
Horse. Old horse. Was a gift from Cathal on his 18th birthday.
♠ Omen - Crow
A crow that he's bonded with
Identity
Hobbies
◇ Being nosy◇ Dancing
◇ Partying
◇ General Hedonism
Habits & Routines
◇ WorkMost nights he works at the gambling house, dealing cards, or chatting up customers.
◇ Wandering
During the day, he's out and about in town with a crow ever present around him, looking for locals to help and tourists to charm. He likes to have his fingers in all the pies, likes to gather rumours and information. He likes to know things about the people around him, just in case one day it might come in handy.
◇ Family
He'd do anything for his father. Never quite broke out of that 'us' vs 'them' mentality of him and his father against the world, so he can often be found whispering rumours to the old man and doing little chores here and there to make the man happy.
◇ Outlaw
On the rare occasion, when the gang has a train to rob, ever desperate for the taste of adrenaline, he's always first to volunteer.
Personality
Alasdair is a friendly man. Smiling comes easy, and so does chatting up a storm with people and animals. He'll happily go out of his way to help a neighbour out or make a new friend, and though he's got good instincts when it comes to robbing and survival, there's a lot of social experiences he's never really had. This sometimes makes him naive and easy to manipulate.Free Spirited
As a boy he was raised half feral, but always had a smile on his face. Though he's learned how to be social and live civilized, he retains a certain amount of his wild nature.A love of animals and nature drives him to seek both out on a regular basis. He has an instinctive ease with which he approaches both, and animals seem to respond positively to him to a point that sometimes unnerves others. Though his connections to animals aren't really supernatural, but rather a result of living his entire early life closer to wildlife than people, it can sometimes come off as an uncanny, unnatural ability to others.
Adrenaline Junkie
For most of his life, robbing people was a survival thing. Now that he's 'settled' and growing roots in Never, living comfortably and slow doesn't come easy. He seeks new experiences, he is attracted to weird and dangerous and anything that gets his blood pumping.He treats men like he's discovering them as a species for the first time, and the more dangerous they seem, the more drawn he is to them like a moth to flame.
Background
History
(Trigger Warning: Disease, violence, pregnancy, sick infant, death, and death during childbirth.)Born a Tall Tale
It was a night of ill omens when the child was born.Storm clouds loomed on the horizon in all directions. A moon stained red as blood burned high in the sky, silhouetting the murder of crows as they sat silent in the branches of a dead, withered tree. They overlooked the ruins of a caravan, silent and watchful. Guardians awaiting their charge, or so it was told.
Wagons with broken wheels littered the trail. Horse carcasses and the corpses of a large family rotted in the dirt and the grass amongst them, some spilling out of the canvas coverings, others appeared to have crawled away a distance before they too succumbed.
Whether it was disease that took them, highwaymen, or something far more sinister depends on who is telling the tale.
That was how the wanderer found him, in a sea of death and crow feathers. A baby born to a pool of blood and a mother already cold and dead. A sickly little whelp, too small and weak to cry, and so pallid the wanderer expected the wretched thing to pass by morning light, but he took the infant anyway, and the crows followed.
A Name Given
The wanderer was no nurturer. Many times over the following years, he attempted to abandon the child with better carers. But there was something about the little uncanny creature that twisted his chest and soured his stomach whenever he got too far away. It might have been love for this child he nursed to health and raised for years, but he thought of it more like a curse, especially with all those crows hanging about, judging him for every step he took in the opposite direction.It didn't help that the child was sweet and doting. Somehow that just convinced the wanderer even more that there had to be something wrong with the kid. The world was ugly. Everything and everyone was killing each other, so why did that child keep smiling?
He grudgingly gave the child his name, because it was too inconvenient after four years with the creature to keep calling him 'boy', or 'you', or 'brat'.
Alasdair Ó Gadhra. That wretched small little thing, with eyes too big and a smile too sweet, the wanderer finally accepted as his.
It was in that moment when things began to change for the two of them. When the wanderer decided he might actually love the damned thing after all, and that dangerous moment drove him to do more dangerous things.
Father and Son Bandits
Love and the desire to provide drove him to work harder, to steal more, to hunt better. He tried to join communities of good, honest folks, but he was too rough and his child too weird. The mormons tried to take the boy away from him. The christians tried to cure him of the devil. A sheriff or two just tried to cage and kill the wanderer outright with no regard for the child's future, as they are wont to do with horse thieves and cattle rustlers.But the wanderer learned from his mistakes and his many close-calls with death. By the time the child reached puberty, the two of them were a well-oiled machine.
They hit carriages on the road, stole cattle and horses. They robbed men panning for gold, and jumped hunters in the wild. They took just enough to survive on and kept moving constantly through the country, never staying in the same place for long.
The Death of a Legend
It wasn't until they got cornered in a ghost town in California that things took a turn.Bounty hunters had them surrounded, and Alasdair, the sweet boy that he was, at sixteen he looked twelve and girlish, with a sweet, soft voice to boot. He pretended to be a victim. The plan was for him to get away and leave Cathal to his fate, but Alasdair had other ideas. He escaped to the bounty hunters, and when they tried to hasten him away, he turned on them and fired.
Two were killed by his hand before he was shot.
His wanderer went berserk. The following shoot-out was deadly. Word of it spread across California, where tales of the notorious Ó Gadhra father and son bandits were best known.
The story told that they'd all been shot and succumbed to their injuries, in a sea of corpses and surrounded by crows, going out of this world the same way the young Alasdair came into it.
The Resurrection
But they didn't die. Alasdair, bleeding from the hip and neck, dragged his wanderer, who'd been shot in the chest once and the leg twice, out of the ghost town.They found a place to lay low and heal, and limped their way to New Mexico where they found the town of Never. They claimed the name Keary and fell into a gang of train robbers. Though his injuries didn't quite heal right, the wanderer settled down for the first time, content to help the gang establish the gambling house and help run it while the younger, more agile ones handled the robbery business outside of town.
It was better that way. Better that he and his boy weren't seen too often together where someone might see the resemblance to the legends and wanted posters.
Plotting
Friends
He will literally try to be friends with just about anyone.If your character needs a chatty man to pull them out of their shell, Ally's got you covered. He doesn't give up easy. He's generally playful and eager to get on anyone's good side and not put off by grumps.
Antagonism
Even with enemies, he'd be friendly and chatty, for the most part, but it's likely to take on a more dangerous edge. He's not a shoot-first kinda guy.Enemies to lovers is a very possible trope to hit with lawmen or rival gangs. Or even members within his own gang who seem to be bonding with his daddy too much for his liking, or their personalities just clash for some reason, or they're good at something he's good at and some less-than-friendly competitiveness pops off.
Also cat and mouse games with lawmen, where he can be either the cat or the mouse.
Other Plot Requests
Supernatural Stuff!Alasdair is oblivious to the supernatural presence in Never. Which isn't easy considering he's been living there almost a decade, but he's stubborn.
HOWEVER, I'd love for him to have undeniable experiences. I also intend for him to eventually realize some people in Never aren't quite human and contend with the temptation of selling his soul for something big, like to save Omen's life or maybe the life of another character.
Getting him in over his head would be fun.
TL;DR Alasdair has a nice fresh soul up for grabs.
Kinks
As of June 82, Ally has fallen for a man and is not currently sleeping around. Don't mean he's not still a shameless flirt, though.
Alasdair is very into exploring and trying new things.
Primarily a bottom.
The rest will depend on who he's with, as he is adaptable and curious. Dom/sub, masochist/sadist, bondage, rough, impact play, biting, etc.
LANGUAGE — If we're writing smut please lmk if there's certain words that you don't like, or if direct, explicit language makes you uncomfortable.
Alasdair is very into exploring and trying new things.
Primarily a bottom.
The rest will depend on who he's with, as he is adaptable and curious. Dom/sub, masochist/sadist, bondage, rough, impact play, biting, etc.
LANGUAGE — If we're writing smut please lmk if there's certain words that you don't like, or if direct, explicit language makes you uncomfortable.